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Saite Period Egyptians
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Buildings
BarracksBlacksmithCiv CenterCorralDefense TowerDockFarmsteadFieldFortressHouseMarketStorehouseOutpostTempleMercenary CampWallThreshing FloorPalaceObelisk
Wonder
Temple of Amun-re at Karnak
Heroes
MerneptahRamses IISeti I
Special Units
Khopesh WarriorIonian Heavy SpearmanCarian Heavy SwordsmanEgyptian ChariotNubian ArcherNubian SpearmanLybian SwordsmanSherdan GuardEgyptian Marine
Infantry
Egyptian Archer
Cavalry
Horseman
Mechanical
Battering Ram
Navy
Fishing BoatMerchant ShipWar Ship
Support
Female CitizenPriest of Amun-reTrader
Playable Civilizations
AtheniansBritonsCarthaginiansGaulsIberiansMacedoniansMauryansPersiansPtolemiesRomans (Republican)SeleucidsSpartans
Atlas Only Civilizations
CeltsHellenes


The Saite Period Egyptians is a mod faction of 0 A.D., and it only appears in the Aristeia mod.

Civilization TraitsEdit

Civilization BonusEdit

  • Herders of Cattle
    • History: Cattle played a major role in the domestic agriculture scene of Egypt from the Old Kingdom onward. The cattle count, wich was a yearly event in the New Kingdom, was a majon undertaking by the nomarchs on behalf of the Pharaoh, partly as a way of assessing taxes to be paid.
    • Effect: Start with a larde herd of cattle near your civ centre (not implemented).
  • Gift of the Nile
    • History: The Greeks called Egypt "the gift of the river", and the annual inundation provided an abundant deposit of nutrient-rich black silt for farming on both sides of the bank. Hapy, god of the Nile, and Osiris, god of greenery and rebirth, were worshipped fervently by Egyptians hoping for a successful agricultural season.
    • Effect: An Egyptian player can access four special techs related to food production.
  • Breeders of Horses
    • History: Horses were highly revered in Ancient Egypt, although they were not deified, since they arrived on the scene after the Egyptian pantheon of gods had already been established. By the time of the Thutmosids, the horse market hadattained an high degree of popularity, with the Israelites and Hittites being major beneficiaries.
    • Effect: Horses can be captured and garrisoned at the corral. As long as the animal remains at the corral, the recource cost of training equine units is reduced by a fixed amount of -5% per respective animal corraled. The corral bonus maxes out at 5 of each animal, regardless of how many additional animals are corraled (not implemented).

Team BonusEdit

  • Grain of Egypt
    • History: Cereals (wheat and barley) were Egypt's main export (linen was the second).
    • Effect: Allies receive a slow, steady trickle of food over time (not implemented).

Unique TechnoligiesEdit

Buildings, units and technologiesEdit

See MoreEdit

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